The biggest change in Substance 3D Sampler 3.0 is that the software can now be used to create lighting environments as well as materials via a new set of tools for working with HDRIs. Now authors lighting environments as well as procedural materials The update shipped yesterday as part of Adobe’s Substance 3D Collection, which also includes new versions of Substance 3D Designer and Substance 3D Painter, plus new app Substance 3D Stager. Other changes include a new real-time viewport with support for the Adobe Standard Material, better interoperability with other Adobe apps, and a revamped UI with better support for dual-monitor set-ups. The update adds a complete new toolset for creating 3D lighting environments, including tools for merging sets of photos into HDR images, and adding 3D lights to existing HDRIs. Read a full list of new features in Substance 3D Painter 7.Posted by Jim Thacker Adobe releases Substance 3D Sampler 3.0Īdobe has released Substance 3D Sampler 3.0, the latest version of its material-authoring software, previously known as Substance Alchemist. Read an overview of the new features in Substance 3D Painter on Adobe’s blog Perpetual licences of the software are available via Steam, and include the Linux edition. Subscriptions to the Linux edition require a Creative Cloud Plan for Teams priced at $1,198.88/year. The Windows and macOS editions are available via Adobe’s Substance 3D Texturing subscriptions, at $19.99/month or $219.88/year, or Substance 3D Collection subscriptions, at $49.99/month or $549.88/year. Substance 3D Painter 7.4 is available for Windows 10, CentOS 7.0/Ubuntu 18.04+ Linux and macOS 10.14+. Workflow improvements include the option to undock the 2D View and 3D View and move them to a second monitor and “small improvements” to automatic UV unwrapping when working with elongated UV islands. Users also get 11 new grunge textures created by Emiel Sleegers for surface dirt and damage. The update also adds a set of readymade materials created by artist Käy Vriend, including surface damage decals and glitter materials. New materials and grunge maps, and UX improvements The new implementation is based on OpenColorIO 2, also now supported in other key VFX tools including Maya and Nuke, and comes with with configurations for ACES 1.0.3 and ACES 1.2.Ĭonfigurations are stored on a per-project basis, and can be applied to existing projects. Product manager Valeria Gerontopolous described Painter’s previous lack of a proper colour pipeline as “the elephant in the room – and it’s probably a very precisely colour-managed pink elephant”. Substance 3D Painter 7.4 addresses a long-standing request from artists using the software in visual effects rather than game development, adding OpenColorIO colour management. Support for OpenColorIO 2 colour-mangement, with a choice of ACES configurations The update introduces OpenColorIO colour management for VFX pipelines, the option to undock the 2D and 3D views to a second monitor, and new grunge maps. Now updated with news of the public release.Īdobe has unveiled Substance 3D Painter 7.4, the latest version of its 3D texture painting software, during its latest Substance 3D livestream, the recording of which is embedded above. Posted by Jim Thacker Adobe ships Substance 3D Painter 7.4
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